Each Playken is made up of skin tone, eye color and hair color, plus four slots: Head, Body, Legs and Feet.
Each slot has two properties:
- Wearable: An item of clothing that can be worn by the avatar.
- Stat: A number that can be used as a power-up in a Playken-enabled game.
An example of a Playken, its wearables, stats and how those impact various games.
đź“ŠÂ Attributes
Each wearable has a set of attributes:
- Type: Head, Body, Legs or Feet.
- Colors: The primary, secondary and tertiary colors of the wearable.
- Theme: The wearable’s theme.
- Season: Which season the wearable was launched in.
- Rarity: How likely the item is to drop.
Games can use these attributes in way they wish to grant benefits to players. For example:
- Colors: A puzzle game gives double gem points to gem matches if you have clothes of the same color type.
- Theme: A role-playing game gives +10% defense bonus for each Fantasy themed item.
- Season: A fashion game gives a 100-point bonus for each item of the current season.
In addition there are Slot Stats which can be mapped to provide numerical benefits. For example:
Example Stats
There are endless ways in which these attributes can be used, so we’re excited about how developers will use the technology. This is why we’re putting it in their hands quickly via our SDK.